Following on from the ‘sponsor a volunteer’ idea I posted the other day, I’ve decided to add a bonus of 10p per successful mission for each sponsored character. All they need to do is survive the mission (i.e. not be dead or M.I.A. once the end of mission bookkeeping is done), even if the mission failed to rescue any survivors. These bonuses will continue to clock up as more games get played.
Since these games may run for a while, I’ll set a meaningful target for when to apply the bonuses - either monthly or when certain amounts are raised, depending on how things pan out.
At the time of writing this, there are currently only 3 missions available so I may break my roster down into multiple squads (say around 50-60% of the total available) and have them each run the missions with a bit of fudging to say there are multiple instances of the scenarios that need to be co-ordinated to get the maximum number of folks to safety in the shortest amount of time. Those volunteers that survive will remain in their original squads but will be supplemented by those volunteers that have yet to see any action - rookies if you like.
Once there are more missions available, I’ll add them into the mix, however, judging by the uptake of Operation: Last Train, I can see a bunch of new stuff coming out real soon so there may not be a need to rinse/repeat so much after all.
While watching a recent episode of “The Tabletop Engineer” on YouTube ( https://www.youtube.com/watch?v=IXNcbQJqxgY ), I was made aware of Joseph McCullough’s latest release. It’s a pet project of his called “Operation: Last Train” (O:LT) and I think it’s an awesome idea.
Rather than waste time writing my thoughts about it, I’ll just link Joe’s blog post since I agree with (and support) all of it. Please go check it out and come back here when you’re done. Meanwhile, I’ll grab a coffee. ( https://therenaissancetroll.blogspot.com/2019/03/operation-last-train-charity-wargame_8.html )
As I sit here enjoying my coffee, my brain has been mulling over a few ideas of how to “do my bit” for such a worthy cause and I’ve come up with a few, but for now I’ll just post these handful:
As a closer, I’d just like to say that I don’t want this to come off as at all preachy or trying to guilt folks in to supporting something they don’t want to. Personally, I support three charities throughout the year and Save The Children isn’t one of them. However, that doesn’t mean that I can’t make a bit of extra effort, especially when that effort involves doing something I would gladly have done anyway (i.e. playing games) just to (a) support a good cause, and (b) show Joe that I appreciate what he does.
In preparation for my first foray into Rangers of Shadow Deep, I needed to create a Ranger and his warband.
Following the instructions in the core rulebook, I created my Ranger (Averel) and his four trusty companions: Cedrik (a Templar), Velius (a Rogue), Killian (an Archer) and Verner (a Swordsman).
Until I can decide on what miniatures I want to use, I’ve left the weapon choices generic and since I’m not sure how likely I am to use any of the skills, I opted to make Averel a bit of a Jack-of-all-trades, knowing that it may come back and bite me in the ass later. I gave each of the companions their +3 skill boosts to try and offset some areas I felt lacking in or thought could be better. Time will tell if this was wise or not.
For now, I’m calling the roster part done and now it’s time to move on to more project prep.
I love playing Frostgrave and I was excited to learn that its author, Joseph A. McCullough, had written a new game, similar to Frostgrave, but aimed more at solo play (although there are solo play scenarios and campaigns available for Frostgrave). This time, Rangers of Shadow Deep (RoSD) focusses not on a Wizard and his followers as they explore and loot their way through the frozen ruins of Felstad but rather on a Ranger and his warband as they follow the orders of their king to get to the bottom of the ‘weirdness’ coming from his borders and the neighbouring Shadow Deep.
The terrain (and to a degree, some of the miniatures) follow the same themes as in my Frostgrave projects. I had opted to make Felstad a lot less snowy and icy (the thawing process had proceeded faster/further) so that I could re-use the models in other projects. At the time I was thinking Mordheim, but since I can play RoSD solo at home, it’s an ideal one to jump the queue with and so here we begin.
RoSD missions can be either one-shots or linked scenarios. These missions can, in turn, be one-offs or linked together to form campaigns. To start with, I’m just going to run through the missions as presented in the core rulebook. The first of which is based around a small village nestled in the woods.
However, before I can begin play I need to gather a few things:
First up, and easiest to do, is create my Ranger and form his warband. This will require the core rulebook (which I have in print and PDF format) and a blank roster sheet. The sheet can be found in the rulebook if you want to photocopy it or else there are a host of fan-made sheets available on the Rangers of Shadow Deep Facebook page. ( https://www.facebook.com/groups/199819667485240/ )
Once I know what the characters will be (and possibly what they’ll be wearing/using), then I can begin digging through my miniatures collection or else sourcing new ones - like I need an excuse to buy more minis!
You can pick up a copy of the rules in lots of places: Amazon, direct from Osprey Publishing, or like I did, via DriveThruRPG.com
Since I have Fallout Wasteland Warfare and Rogue Stars both waiting in the wings for some tabletop loving, I figured it was time I got my 3D printing finger out and started producing some larger bits of scenery for use on the table.
Now I’m a Kickstarter and Patreon backer of Markus Kruse and his Terrain4Print works and in the past have used some of his excellent Sci-Fi Barracks models in my Shadow War: Armageddon games. Last year I proposed he build some post-apocalyptic models as part of his Patreon projects and boy did he over deliver with a shanty town, junk piles and barricade set! His Shanty Town models are now available for free on Thingiverse - www.thingiverse.com/Terrain4Print/collections/shanty-town
At the moment the Cetus3D is pumping out the house wall sections having already done the various barricades and junk piles. I will be adding some greebles (little detailed bits) to some of the walls and additional detailing work to rooftops, etc. to make them look as haphazard and individual as possible. Once they are all done I’ll work out exactly how I want them all to come together before I base and paint them.
There is way more than I need for a 3’ x 3’ (or even a 4’ by 4’) table, but it never hurts to have more just for variations sake.
The walls were all printed in PLA, at 0.2mm layer height using a 0.4mm nozzle with a 13% infill. Here’s an example of the detail they have. Front and rear sides are different and there are various designs covering a variety of sizes, both with and without windows/doors and with said doors/windows open or barricaded shut.
If the walls come with flat tops, they are designed to be used with the roof sections (shown further down), whereas irregular/jagged edged pieces are ruins or barricade pieces.
Markus has added holes in the edges/ends of the pieces so that they can be joined using small bits of 1.75mm filament, much like pinning joints on a miniature but they are easily filled in if you choose not.
There are also broken up wall sections for use as barricades or ruins, all following the same styles as the regular house walls - i.e., solid, openings, barricaded shut, etc.
These are some of the curved barricade walls. Again they come in various sizes/curvatures, with and without windows/doors/barricading and with different detailing.
The roof sections were much thinner and so I upped the infill to 65% just to try and prevent breaking them when removing off the build surface.
Closer shots to get a better view of the detailing. Nothing to stop you adding more stuff on there later... like a worn out sofa or lookout post.
Here is a shot of some of the small obstacle pieces - basically, smaller barricades. Again, nice details - things like the draped tarp (which I forgot to remove the support material from the lower edge!) and the car door propped against the wall.
Here are some junk piles.
Here are shots of the various pieces, to give you an idea of what you can produce. Keep in mind that this is only what I’ve printed so far (about 60% - I’ve not even started the walkways yet!) and that there are no duplicate prints in there…
Here's what a quickly assembled shack might look like. Obviously the size/shape will vary according to what size and curvature walls you use. The rooftops can be made up of multiple sections to give a patchwork look, or you could leave gaps for that 'al fresco' vibe that's so now in the wastelands.
Same shack, different angle to show off more details.
As well as the shanty stuff, I also printed off some bits from other sources just to use up the end of the filament rolls when I didn't think I had enough left to make a full wall section.
Here are some rickety fences from Printable Scenery's "Ye Olde Fence" pack.
( https://www.printablescenery.com/product/ye-old-fence/ )
Some blasted trees from Thingiverse - "Tree terrain 28mm wargaming" by BlueBoxGoblin.
( http://www.thingiverse.com/thing:3494132 )
A couple of ruined walls from Thingiverse - "Free Ruins for Castle Kickstarter" (only 2 walls) by Kaybee81
( http://www.thingiverse.com/thing:3422482 )
Ignore the dangling mess in the archway and on some of the brick work, it could be painted up as vegetation but really it's just me being lazy and not tidying up the print before I photographed it!
Here they all are together, just because they look better at the the 3-foot rule of cool.
Back to the Shanty Town prints.
When I’m done printing all of the models, I’ll post up how much filament I used and what the approximate costs were to produce everything but for now, all of the stuff that's on the 80cm x 80cm (31½" x 31½") table is from 2 complete rolls of 1.75mm filament costing just under £15 per 1Kg roll.
On average, the walls took between 2-3 hours to print per piece and used about 25-30 grams of filament. I've bought an energy meter and I'll be doing some exact measuring during the next batch so I can give a more accurate, full cost-to-produce breakdown later.
To finish off this post, here are some closer shots of the tabletop to show off more of the detail.
As this website and blog goes forward, I’d like to see it grow and evolve. To that end I have put together some subjects I’d like to get in to and the reasoning behind my decisions.
Areas I’d like to cover:
Games I’d like to feature:
This list will undoubtedly grow as more and more games are released every day now and I still struggle to wade through what is already available and I dig through my Kickstarter ‘mound of shame’. For now, here’s a list (in no real order) of what I know I have on the back burner just waiting for me to either finish building, painting or using (and photographing) on the tabletop:
Oh, and no, I don’t play wargames. Not since I was a kid in high school and fell afoul of historical Napoleonic wargaming.
Anything above a squad of 12 to 15 men just isn’t for me. I can’t seem to care enough about what happens to hordes of nameless troops to get any real sense of enjoyment out of spending what is almost always many, many hours of ‘you-go, I-go’ back and forth drudgery. I’d much rather have the game over and done in a couple of hours of focused gameplay where it matters to me exactly what happens to who, and at the end of it I feel as if I’ve accomplished something meaningful.
That’s not to say that I don’t appreciate what goes on to a wargaming table - a lot of the folks I follow online are dedicated battlemeisters and I’m more than happy to ogle their stuff and steal their ideas for use on my tables. I encourage everyone to do the same - go look at what other folks are doing and ask yourself if any of it would work on your own tabletop. That’s why I think that any wargamers out there could still get some use from the stuff on these pages - just multiply the amounts or scale up/down accordingly to match whatever your preferred rule system requires.
All of the content (posts/pictures) from my old Google+ collection called "Adventures in 3D Printing" have been reposted into a section on here (not very imaginatively) entitled, "Old Blog". You can find it via the menu bar at the top of the page.
Not a lot to say at the moment, just that I'm slowly migrating my old blog posts and photos over from my (soon-to-expire) Google+ collection, "Adventures in 3D Printing" - you can find them in the 'Old Blog' section.
As soon as I'm done with that I can start working on the new content, and boy do I have a lot of catching up to do! I may not have been busy online but I sure have back in the real world. I have so many projects that are clamouring for my attention right now it's a pretty hectic juggling act just trying to make any real headway at all.
What to expect from this new site? Well, for starters, since it's a dedicated hosted website and blog, it should be easier to control, navigate and find things. Secondly, it's way easier to link and cross-link things here than the way things used to be over on Google+, and that should encourage me to write more since I hated the limitations it put on me.
Things I'd like to cover here:
That's not an exhaustative list by any means but it's a start and should give anyone who happens to find this place in the cyber wilderness a hint as to what they've stumbled across.
For now though, I'm off to make something...
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