The Juggernaut (a Genestealer Cults Galyat Truck proxy)
I run Gaslands as part of an RPG I put together called ‘The Gas Hack’ and one of the missions my group have been tasked to do is to take down a borderlands preacher who has managed to get himself a disused factory, an abandoned mine, and a militia! He’s currently stirring up trouble by preaching anti-Mars sermons to those who support him whilst ‘reprimanding’ those who don’t. Those reprimands take the form of armed raids using his militia (the ‘Sword of the Lord’) and a massive piece of earth-moving equipment, called “The Juggernaut”.
After a lot of time spent searching for a suitable die-cast model that I could use (that didn’t cost an arm and a leg), I gave up and turned to Thingiverse. That’s where I found this beauty – a Genestealer Cults Galyat Truck UPDATED by Gynovin) (https://www.thingiverse.com/thing:2736962)
It’s scaled to 28mm (1:56) but since I wanted it to be ma-hoo-sive™, I elected to leave it full size.
It was printed on the Creality CR-10 in PLA at 0.2mm layer height with infills of 10-20% for most and 100% for the guns and railings.
Here's the other side.
More pictures. It needs a spot of kit-bashing and painting, but for now, check out this bad boy. The Breaking Bad figures and Hot Wheels truck are there to show off its size!
Thanks to Loupis, the truck finally has a paint scheme.
Nicely understated and functional. I really like the way it has come out.
I’m running Gaslands as part of an RPG campaign and so I have ‘tweaked’ some of the regular events to add a little bit of mischief to things for the players. This House Rule is a modified version of a mission from Axles & Alloys 2 – Dork Future.
The Warden’s Surprise – Swords, Shields, and Skulls!
Influenced by a recent film, which itself was probably influenced by a few violent racing videogames, Warden Cadeila has taken it upon herself to install some “unofficial upgrades” into her home arena. Also, the weapons on all the vehicles have temporarily been linked to kill-switches controlled by the Warden.
Set-up and deployment is done as a standard Death Race with the following exceptions/amendments.
Add a few 1” diameter counters to the table, each marked with a Sword, a Shield or a Skull – one of each for every player vehicle (or team, if playing a regular/non-RPG event).
A vehicle cannot fire it’s Shooting/Explosive Weapons until it has run over a Sword, and a vehicle cannot fire it’s Dropped Weapons until it has run over a Shield. However, the Warden is not above a bit of underhand interference – anytime a non-Warden vehicle attempts to activate a Sword or Shield marker, roll 1d6 and on a ‘6’ the marker fails to activate that time. Note that handguns and Grenades/Molotovs work at all times, as do non-exploding rams.
Skulls represent sunken steel posts with spikes that start the game below the surface of the arena. When sunken, the Skulls Posts can be driven over and ignored. They can be raised by the Gas Master at any point, usually to make life awkward for a driver who is staying out of the fight or is getting just too lucky or too cocky. Skull Posts are immobile Heavyweight Objects and therefore damaging to any vehicle that collides with one. Once activated, a Skull Post will remain in the arena until the event ends.
I designed some 3D printed counters to represent the ‘plates’ on the floor of my arenas. I have uploaded the files into Thingiverse if anyone else wants to torment their players.
Gaslands Warden’s Surprise Plates
Gaslands Smoke Trails
I wanted something to show when a vehicle had either floored the accelerator or stamped on the breaks, so I designed these Smoke Trails.
They were printed on the Creality CR-10 in PLA at a 0.2mm layer height using a 20% infill.
There are two versions, on with a small base and the other with no base. If your players tend to bump or jostle the table, I’d go with the based versions.
At some point in the future I may give it a go to create some curved smoke trails, so that we can simulate burning doughnuts or figure-of-eights, etc.
You can find these on Thingiverse as Gaslands Smoke Trails.
Gaslands Vehicle Markers
I designed some markers to place on vehicles in order to show certain in-game effects.
They were all printed in PLA on the Creality CR-10 at 0.2mm layer height, using a 20% infill. Many of them are designed to be magnetized if that’s what floats your boat.
I have uploaded the .STL files to Thingiverse and will put the links next to each one below.
First up is the Explosion Marker.
Painted as it is, it adds quite a striking visual to the scene.
You’ll find it here on Thingiverse – Gaslands Explosion Marker.
Next up is the On-Fire/Burning Marker.
Again, I think it does the job without getting in the way too much.
You’ll find it here on Thingiverse – Gaslands On-Fire Marker.
Gaslands Game Tracker
This very handy do-dad is from jpri69 on Thingiverse - it's a "Gaslands Game Tracker".
Just print it out, add a couple of D6 or a D6 and a D10, depending on how long your games tend to last.
Game Tracker by jpri69
This is the one I printed out on my Creality CR-10 (using PLA, 0.12mm layer height at 20% infill), fully populated with dice.
I may paint the lettering at a later date but to be honest it doesn't really need it.
My new best friend... a pack of metallic Sharpie markers!
Rusting Cargo/Shipping Containers
The files for these 20’ and 40’ shipping containers by jrobertfox came from Thingiverse:
There’s not a lot of info in the files but the Thingiverse description does give some handy tips on scaling them up/down to match various tabletop scales. Well done for adding that!
Once I had printed out a half dozen in PLA on the Cetus-3D (0.2mm layer height, 13% infill), I primed them in the same way I did my ‘Rusty Fuel Silos and Gas Tanks’ (see relevant post for details) and then followed up with a liberal coating of hairspray.
Here are the finished containers.
Start/Finish Lines for Gaslands
I wanted some start and finish lines for use on either a dirt track or an abused/abandoned raceway. I couldn’t find anything online so I made my own.
The detail can be hard to pick out before they’re painted, so I’d recommend priming them in grey and hitting them with a black wash to help pick out the bits of lettering that’s poking out of the dirt/hasn’t been scuffed off.
They are designed to be used either with or without gates.
These were printed on the Cetus-3D in PLA at a 0.2mm layer height, and with a 65% infill to retain as much of the letter/texture detail as possible.
I sponged on random dirt/stone colours over the textures and then painted the visible lettering before hitting the entire thing with a black wash to darken the yellow and weather the rest.
The Hot Wheels car is there for scale.
Here they are with one of my gates.
I've also done a line without text for use as a regular gate line.
If anyone wants the files, you can find them on Thingiverse here: https://www.thingiverse.com/thing:2833032
To Base, or not to Base?
This is pretty much the ‘Marmite’ topic amongst Gaslands fans – you either like the idea or don’t, and it’s usually linked to the argument of gluing the wheels or not. Personally, I don’t mind either way and can see the attraction of both. On the one hand, basing the vehicle (or gluing the wheels) means that it doesn’t accidentally move about during play, and is pretty much a necessity if/when the ramps/jumping rules come out. Then again, our inner child wants the wheels to run free as we hoon around the table during setup making ‘vroom-vroom’ noises whilst pulling off handbrake turns to the sound of screeching tyres…
What I opted for was to make bases for my vehicles but to not permanently attach them, instead I keep them held in place with a small tab of BluTak (poster putty). This way I know the vehicles won’t unnecessarily move around during play (even on ramps) but I can still act like a TWOCing hooligan with the rest of the players as we set the table up!
My particular bases (like most of my stuff) are 3D printed. I took the inset roadway piece from this Thingiverse file (https://www.thingiverse.com/thing:976139) “Cobblestone Road Base for models” by Prognosis and scaled it up to 60mm x 30mm x 2mm. This is large enough so that the templates can be easily used, but not so large as to detract from the vehicle. The beauty of them being 3D printable is that I can resize them at will to match any size vehicle. You could use pieces of plasticard or thin MDF if you don’t have access to a 3D printer and add some texture using wall filler (like ‘driving’ the car through it to leave tyre tracks), or just sponge on random patterns to simulate a texture.
These ones were printed on my Cetus-3D in PLA at a 0.2mm layer height using a 13% infill. The cars are for scale purposes – a Hot Wheels vehicle bracketed by a pair of unpainted Devil’s Run vehicles.
Craters and Rock Formations
Craters for 28mm by jackcrow, found on Thingiverse.
Desert-themed Scatter Terrain for 28mm Gaming by rbross, from Thingiverse.
thingiverse.com - Desert-themed Scatter Terrain for 28mm Gaming by rbross
Here are the finished items, painted and dressed by my bud Morgan Darkstar – cheers dude!
All printed on the Cetus-3D in PLA at 0.2mm layer height with 13% infill. The work-in-progress Carmageddon vehicle is there for scale purposes.
More of the finished rock formations.
Yet more finished rock formations.
The last of the finished rock formations as well as the finished craters.
I really like the idea of having billboards in the playing area. Not only do they make things harder by blocking line of sight, they can also add atmosphere when you put suitable adverts/posters on them.
These particular 28mm Broadside Billboards are by the talented Curufin on Thingiverse.
They were printed in PLA on the Cetus-3D at 0.2mm layer height with a 20% infill. Once painted, they will be decorated with a variety of adverts – some from the http://Gaslands.com downloads area, and others designed by myself in Photoshop.
The printed and glued billboards as well as a couple of items from the previously mentioned Hayland Gasland collections of Weapons and Armour Plating.
The first batch of finished billboards shown with the WIP Carmageddon car for scale.
A saltbeard Grognard who's glad he never grew up enough to lose his imagination.