I’m running Gaslands as part of an RPG campaign and so I have ‘tweaked’ some of the regular events to add a little bit of mischief to things for the players. This House Rule is a modified version of a mission from Axles & Alloys 2 – Dork Future.
The Warden’s Surprise – Swords, Shields, and Skulls!
Influenced by a recent film, which itself was probably influenced by a few violent racing videogames, Warden Cadeila has taken it upon herself to install some “unofficial upgrades” into her home arena. Also, the weapons on all the vehicles have temporarily been linked to kill-switches controlled by the Warden.
Set-up and deployment is done as a standard Death Race with the following exceptions/amendments.
Add a few 1” diameter counters to the table, each marked with a Sword, a Shield or a Skull – one of each for every player vehicle (or team, if playing a regular/non-RPG event).
A vehicle cannot fire it’s Shooting/Explosive Weapons until it has run over a Sword, and a vehicle cannot fire it’s Dropped Weapons until it has run over a Shield. However, the Warden is not above a bit of underhand interference – anytime a non-Warden vehicle attempts to activate a Sword or Shield marker, roll 1d6 and on a ‘6’ the marker fails to activate that time. Note that handguns and Grenades/Molotovs work at all times, as do non-exploding rams.
Skulls represent sunken steel posts with spikes that start the game below the surface of the arena. When sunken, the Skulls Posts can be driven over and ignored. They can be raised by the Gas Master at any point, usually to make life awkward for a driver who is staying out of the fight or is getting just too lucky or too cocky. Skull Posts are immobile Heavyweight Objects and therefore damaging to any vehicle that collides with one. Once activated, a Skull Post will remain in the arena until the event ends.
I designed some 3D printed counters to represent the ‘plates’ on the floor of my arenas. I have uploaded the files into Thingiverse if anyone else wants to torment their players.
Gaslands Warden’s Surprise Plates
Gaslands Smoke Trails
I wanted something to show when a vehicle had either floored the accelerator or stamped on the breaks, so I designed these Smoke Trails.
They were printed on the Creality CR-10 in PLA at a 0.2mm layer height using a 20% infill.
There are two versions, on with a small base and the other with no base. If your players tend to bump or jostle the table, I’d go with the based versions.
At some point in the future I may give it a go to create some curved smoke trails, so that we can simulate burning doughnuts or figure-of-eights, etc.
You can find these on Thingiverse as Gaslands Smoke Trails.
Gaslands Vehicle Markers
I designed some markers to place on vehicles in order to show certain in-game effects.
They were all printed in PLA on the Creality CR-10 at 0.2mm layer height, using a 20% infill. Many of them are designed to be magnetized if that’s what floats your boat.
I have uploaded the .STL files to Thingiverse and will put the links next to each one below.
First up is the Explosion Marker.
Painted as it is, it adds quite a striking visual to the scene.
You’ll find it here on Thingiverse – Gaslands Explosion Marker.
Next up is the On-Fire/Burning Marker.
Again, I think it does the job without getting in the way too much.
You’ll find it here on Thingiverse – Gaslands On-Fire Marker.
Gaslands Scrap/Spares Projects
OK, so you’ve culled your vehicle collection and you find a bunch of spare, duplicate, out-of-scale, whatever cars. What to do with them?
I have 24 cars that I definitely won’t be using as team vehicles in Gaslands and rather than just bin them or leave them cluttering up my (already overcrowded) workspace, I decided to see what I could make of them.
The first thing to do is take them apart and, (a) remove the faux glass, then (b) take the wheels off.
Luckily, all but one of the cars is a terribad Chinese model that is only held together with a front and back clip.
Once the glass and wheels are out, pop them back together and set aside. Rinse/repeat.
Fifteen minutes later I’m left with a pile of glass and wheel free cars, and a stupid number of wheels on flimsy wire axles.
Now it’s time to put my thinking cap on…
After an overnight ponder, I’ve decided to go with these three simple projects and, depending on how they turn out (or how much time/resources they consume), I may add more.
Project 1 – Junk/scrap heaps
Project 2 – Wall/barrier decorations
Project 3 – Junkyard Totem Pole
It’s amazing how satisfying a 15-minute workout with a hammer, a Dremel and a blowtorch can be!
Here is the focus of said workout, all ready to be repurposed.
First up are four junk piles.
The cars have been hot glued into position on some roughly printed rectangular bases. The glue was also smeared around the top of the base to give an underlying texture that will be covered in grit before I prime them.
Start/Finish Lines for Gaslands
I wanted some start and finish lines for use on either a dirt track or an abused/abandoned raceway. I couldn’t find anything online so I made my own.
The detail can be hard to pick out before they’re painted, so I’d recommend priming them in grey and hitting them with a black wash to help pick out the bits of lettering that’s poking out of the dirt/hasn’t been scuffed off.
They are designed to be used either with or without gates.
These were printed on the Cetus-3D in PLA at a 0.2mm layer height, and with a 65% infill to retain as much of the letter/texture detail as possible.
I sponged on random dirt/stone colours over the textures and then painted the visible lettering before hitting the entire thing with a black wash to darken the yellow and weather the rest.
The Hot Wheels car is there for scale.
Here they are with one of my gates.
I've also done a line without text for use as a regular gate line.
If anyone wants the files, you can find them on Thingiverse here: https://www.thingiverse.com/thing:2833032
Lately, I’ve been having way too much fun playing a game called Gaslands. It’s a post-apocalyptic vehicular combat game. Note that I said 'vehicular' and not just car – that’s because in Gaslands you get to hoon around in everything from bikes, trikes, bikes and sidecars, buggies, cars, performance cars, trucks, vans, pick-up trucks, buses, monster trucks, tractors, war rigs, gyrocopters, helicopters, and even tanks! It’s awesome fun and you know what makes it even more awesomer, er.. funner...? You get to play it using Matchbox and Hot Wheels toy cars!
Within minutes of setting up the table, I guarantee that your inner child will have escaped and you’ll be pushing the cars all over the place making ‘vroom’ sounds, tyre screeches and your bestest ‘dakka-dakka-BOOM!’ noises.
Or maybes that’s just me…
Anyways, Gaslands is written by Mike Hutchinson and is published by Osprey Games. All you need to start playing are a handful of d6, some toy cars and a copy of the rules. Chances are you already have more six-sided dice than is good for you and you may either have some old cars stashed away in the loft or a child of your own (hopefully not stashed away in the loft!) that you can convince to part with some. The rulebook costs £11.99 (or around £10 on Amazon I think), and all the help and support (along with some stonking inspiration) can be found at www.Gaslands.com
Every good tabletop game needs scenery and Gaslands is just crying out for some post-apocalyptic wasteland terrain to help get you in the mood for a spot of vehicular violence. I mean, what else are you going to try and swerve behind to avoid your enemy’s shots only to miscalculate your manoeuvre, collide with and die in a fiery cartwheeling ball of death? There’s a whole bunch of stuff available to either just print ‘n’ paint or (my favourite) kit-bash together for that truly ‘authentic’ wasteland look.
Over the past month I’ve been busy printing and modelling all manner of goodies for use with Gaslands. I’m under some tight time constraints here at Spanky HQ just now, so a couple of buddies have kindly stepped in to help out. Unfortunately, this means that I won’t be able to show you the ‘before’ shots as usual, instead, you’ll just have to make do with the finished item and my notes on how we got it to that stage.
For the meantime, here’s some stuff I’m working on.
Gaslands - Gates
Some of the scenarios in Gaslands require the vehicles to pass through gates in a particular order as well as a start/finish line.
After tinkering about with some designs of my own and not being particularly happy with any of them, I stumbled upon a design on Thingiverse for a Small checkpoint gate for small R/C or slotcars by MoMaHo.
Although they are a simple design, what attracted me to them was (a) they aren’t too stylised which means I can tweak them to my heart's content, and (b) they are designed to easily expand/contract according to how wide you need the gates to be. Sweet!
I opted to print out four gates worth of parts on the Cetus-3D (0.2mm layer height at 20% infill for strength and weight) which should be enough for a 4’x4’ race area.
The clearance on these is between 14cm to 22cm (inner tyre edges) with a top clearance of 9cm. Pretty much the only thing that won’t fit under it is a big war rig, but to be honest you wouldn’t be racing war rigs… would you? Hmm.
The front gates are shown at minimum width, the back ones at max. That's a standard Hot Wheels sized vehicle there to give an indication of scale.
Next up, I wanted a way to indicate (a) what the gate number was (or if it was the Start/Finish line) etc., and (b) which was the correct way through the gate. I modified some Ork Armour Plates from Tinkercad (by simonjhenry), scaled them up and glued them in place. The idea will be to rust/weather them and then scrawl over them in a graffiti-like manner with the relevant information.
A rear view of an unpainted Gaslands gate. That small plate at the top will have a big red 'X' scrawled on it to show how much of a doofus you are for going the wrong way.
Here are the finished and painted gates. Below you'll see the front and back of gates 1 and 2.
The next photo gives side views of gates 3 and 4, showing direction arrows.
If anyone is interested, you can get my remixed gate/ork armour plate files from Thingiverse: thingiverse.com - Gaslands Race Gate by SpankyTaz
Here are some tokens that I made for Shadow War: Armageddon. I made them, not because the ones included with the game aren't good, rather because I suffer from Auldtimers Disease and Blindbuggeritis and so like things a tad... simpler. Also, in the game, when a figure is hit they can become pinned or downed and are laid face up or down on the table. This is fine enough for smaller minis or ones on round bases but is problematic for large ones or ones on lozenge-shaped bases and so I created the 'Pinned' and 'Downed' tokens to place alongside a standing mini.
The tokens are 20mm in diameter and have a 3mm raised rim around embossed lettering. To make things stand out and because I don't have a dual extruder printer (yet LOL), I just painted the surface of the lettering.
The tokens represent:
P = Pinned
D = Downed
R = Ran
H = Hidden
B = Broken
X = Out of Ammo
OW = Overwatch
They were printed in PLA on the Creality CR-10 at 0.2mm layer height using a 0.4mm nozzle.
A saltbeard Grognard who's glad he never grew up enough to lose his imagination.