I’m running Gaslands as part of an RPG campaign and so I have ‘tweaked’ some of the regular events to add a little bit of mischief to things for the players. This House Rule is a modified version of a mission from Axles & Alloys 2 – Dork Future.
The Warden’s Surprise – Swords, Shields, and Skulls!
Influenced by a recent film, which itself was probably influenced by a few violent racing videogames, Warden Cadeila has taken it upon herself to install some “unofficial upgrades” into her home arena. Also, the weapons on all the vehicles have temporarily been linked to kill-switches controlled by the Warden.
Set-up and deployment is done as a standard Death Race with the following exceptions/amendments.
Add a few 1” diameter counters to the table, each marked with a Sword, a Shield or a Skull – one of each for every player vehicle (or team, if playing a regular/non-RPG event).
A vehicle cannot fire it’s Shooting/Explosive Weapons until it has run over a Sword, and a vehicle cannot fire it’s Dropped Weapons until it has run over a Shield. However, the Warden is not above a bit of underhand interference – anytime a non-Warden vehicle attempts to activate a Sword or Shield marker, roll 1d6 and on a ‘6’ the marker fails to activate that time. Note that handguns and Grenades/Molotovs work at all times, as do non-exploding rams.
Skulls represent sunken steel posts with spikes that start the game below the surface of the arena. When sunken, the Skulls Posts can be driven over and ignored. They can be raised by the Gas Master at any point, usually to make life awkward for a driver who is staying out of the fight or is getting just too lucky or too cocky. Skull Posts are immobile Heavyweight Objects and therefore damaging to any vehicle that collides with one. Once activated, a Skull Post will remain in the arena until the event ends.
I designed some 3D printed counters to represent the ‘plates’ on the floor of my arenas. I have uploaded the files into Thingiverse if anyone else wants to torment their players.
Gaslands Warden’s Surprise Plates
Gaslands Smoke Trails
I wanted something to show when a vehicle had either floored the accelerator or stamped on the breaks, so I designed these Smoke Trails.
They were printed on the Creality CR-10 in PLA at a 0.2mm layer height using a 20% infill.
There are two versions, on with a small base and the other with no base. If your players tend to bump or jostle the table, I’d go with the based versions.
At some point in the future I may give it a go to create some curved smoke trails, so that we can simulate burning doughnuts or figure-of-eights, etc.
You can find these on Thingiverse as Gaslands Smoke Trails.
Gaslands Vehicle Markers
I designed some markers to place on vehicles in order to show certain in-game effects.
They were all printed in PLA on the Creality CR-10 at 0.2mm layer height, using a 20% infill. Many of them are designed to be magnetized if that’s what floats your boat.
I have uploaded the .STL files to Thingiverse and will put the links next to each one below.
First up is the Explosion Marker.
Painted as it is, it adds quite a striking visual to the scene.
You’ll find it here on Thingiverse – Gaslands Explosion Marker.
Next up is the On-Fire/Burning Marker.
Again, I think it does the job without getting in the way too much.
You’ll find it here on Thingiverse – Gaslands On-Fire Marker.
Gaslands Game Tracker
This very handy do-dad is from jpri69 on Thingiverse - it's a "Gaslands Game Tracker".
Just print it out, add a couple of D6 or a D6 and a D10, depending on how long your games tend to last.
Game Tracker by jpri69
This is the one I printed out on my Creality CR-10 (using PLA, 0.12mm layer height at 20% infill), fully populated with dice.
I may paint the lettering at a later date but to be honest it doesn't really need it.
My new best friend... a pack of metallic Sharpie markers!
A saltbeard Grognard who's glad he never grew up enough to lose his imagination.